
Mehashi 'Kho
Spiritus Draconis
16
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Posted - 2012.03.23 13:22:00 -
[1] - Quote
When I first started this game I remember taking my first baby steps into pvp with the old drop a can, label it 1v1 technique. Alongside this i would patrol the belts and look for cans and wrecks of people 1 year old or younger (I was 1-3 months at the time). I won some fights, I lost some fights and I developed a rapid love for pvp. This was made possible by a system that let me be selective in the amount of risk/targets i was prepared to engage.
If the only way for me to get a fight in high sec was to become a target to everyone I would never have risked the inevitable ganking in my t1 rifter, would never have realised how fun pvp is and months down the line would never have moved to low sec to take it up on a more permanant basis.
As far as I see, with the stripping of a valid method to gain 1v1s in high sec, solo/rookie pvp will be completely shat on with these changes and things are heading towards a system where you either do nothing or become a target for all.
Of course there are people who abuse aggression mechanics in high sec, but much the same in low and null. Totally nuking the ability to create arranged aggression in a 1v1 rookie friendly way seems totally arse about face if you ever expect a new player to give it a go. FSM knows if pvp hadn't found me when it did (thanks vimsy vortis btw, my first killer, you opened my eyes :p), and hadn't been able to dictate the scale of my aggression (something vital for a rookie learning pvp, can't learn much from being alphad from 10 different directions) there is zero chance I would have continued to sub for a year as lets be honest the pve content is mastered within 3 months and boring within 4 due to its absurdly predictable nature.
As someone who lives in low sec I feel comfortable saying that is NOT the best place to be taking your very first steps, there is a valid reason for limiting the number who can engage you when you are trying to learn the basics using high sec mechanics, but hopefully like me and many others once those basics are learned low/null sec will be an appealing place to move to. Yes some rookies probably leave the game due to some arse griefing them over and over, but how many leave due to the sterile and boring nature of pve eve? At least leave it an option for them to try without being blobbed from every direction.
Too long, not enough coffee? To me this sounds like a terrible idea that wil ruin the new player ability to try out 1v1 or small scale combat without having to throw themselves as meat to the lions, in which case they'll never see the good side of pvp. |